W_WIZARD::of_addstep - Implementation


Add the specified wizard's step classname to actual wizard's step(s) List.
The Steps will be displayed in the order they were added.


Type Name Description
string as_step_classname The name of the u_wizard_step descendant to use as actual wizard's new step.

Return Value

Type Value Description
integer 1 OK
-1 An error occurs.


Calls this event to add a new step to the actual Wizard's Steps List.
The ue_initialize event is usually used to define the Wizard's steps, but you can also call this method from anywhere in your code, for example to add extra or conditional steps depending of the user's feedback from a previous step, for example.

See Also

User Guide | Overview | Usage | Controls | Events | Functions

Last edited Jul 13, 2015 at 12:04 PM by domangep, version 4